Find the King


Increasing awareness of how disorientation affects Dementia sufferers through play.

concept art of a castle that is the setting for Find the King, a game meant to raise awareness about dementia and disorientation

Awareness
through play

Find The King was a concept we designed to increase awareness of how disorientation affects dementia sufferers.

Revealing narrative slowly, players learn of the wizards own dementia through play, a unique approach to the subject that aligns with the reality of suffering from dementia.

The Find the King prototype was designed in partnership with neuroscientist Dr. Michael Hornberger (UEA) and the support of the Wellcome Trust.

find the king game branding logo

The Story

Find the King centres around an ageing wizard on a journey to find a king who disappeared when one of his routine spells went wrong.

Its the players task to help the wizard retrace his steps to retrieve pages of his journal. In doing so so he can fix the spell and find the king.

Moving through the castle you discover handwritten notes left by a mysterious yet helpful patron. As the game draws to an end the reasons for everything, including the wizard’s peculiar behaviour, start to become clear.

comic book concept art of the story behind Find the King, a game that help scientist raise awareness over disorientation in dementia sufferers

Confusion

The main objective of Find The King was to find a way to generate awareness of one of the world’s most commonly faced medical conditions: dementia.

To immerse the player into the world of a dementia sufferer, we integrated features into the game such as disappearing entrances, mysterious objects being found and deliberately triggered confusion through level design.

an old man in a red cape and hat running through castle ruins in this game that is meant to raise awareness about dementia and disorientation associated with it